Monday, June 18, 2007

Virtual Ecomonies


This article in the New York Times Magazine is an interesting look into "gold farming" where players of the game World of Warcraft gather gold and other valuables in the game which are then bought by other players too impatient to earn it themselves, creating real value for virtual goods. As a result people are playing video games for a living in China. An entire industry has grown up around playing online games to harvest gold. This article discusses how this affects the gaming community at large and also describes a variety of tactics that have been employed to make a living playing video games. Interesting reading. Enjoy!

The Life of the Chinese Gold Farmer

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